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How to Draw Comics the Marvel Way
Set in a studio, the DVD presents Stan Lee and John Buscema narrating the examples from the book. All of the basics are covered on this disc:
Tools and Terms - shows the tools-from pencils, erasers and board-and terms the industry uses. You'll learn terms like kneaded eraser, balloon, Bristol board and many others.The Secrets of Form - shows how to make a figure look heroic. A standard figure is a little over 6 heads tall, while the hero is nearly 9 heads tall. Other tricks are taught to make varied and interesting characters.
The Power of Perspective - this is probably the hardest lesson on the DVD. Any illustrator can tell you how difficult perspective can be and here they barely touch on it. Single, Two-point, and three-point perspectives are covered all too quickly here. The recommend pausing and it will definitely be needed.
Let's Study the Figure - this section details the differences between male and female characters and human and heroic characters. The basics of posing and positioning are also covered.
Let's Draw the Figure - is just what it promises to be. Buscema goes through many different examples while making it look all too easy. Again, proportion and perspective and mentioned and hint at their importance.
The Name of the Game is Action - draws upon all the previous lessons and applies interesting angles to the characters and surroundings. Several examples are show on how to make everything look as interesting (the Marvel Way) as possible.
Foreshortening - is another section that deals with interesting angles and placement of characters within scenes. This is again based upon proportion and perspective along with drawing the human form.
Drawing the Human Head - is another self-explanatory section. Buscema starts with a basic head, telling how to proportion all the elements. Little changes can be made to change the tone of the figure and the right and wrong ways to do things are shown.
Composition - Perspective comes into play again as al the necessary elements to a scene are put together. Comparisons are made showing how to always improve on the elements that make a comic.
Draw Your Own - is one of the final steps in the process shown on the video. Here, all the previous lessons are combined into one panel and everything is cover quickly. It's a standard layout and serious students would do better looking at more dynamic examples that are in today's comics.
The Comic Book Cover - is a nice explanation of all of the thought processes necessary for a reader to take notice of book on the stands or in the rack. Decisions are based upon which hero the book belongs to and what the dominant element of the issue is.
The Art of Inking - is the final step in the video process and really glosses over the complicated process that inking is. It's mention and shown how inking can easily change the penciled artwork, but a little more time on this subject would have been nice.
Video: Basically an upgrade from the original low-quality 1988 release, the video here in is nothing great. At times it's dull and blurry, which makes some of the finer details in the art hard to see. Nothing is terribly distracting, but as a teaching tool I would recommend the book to go along with the video.
Audio: Narrated perfectly by the ever-young and entertaining Stan Lee, the audio is perfectly acceptable. The mono track has been digitally cleaned and is easily audible.
Extras: There are no extras on this disc.
Overall: If you want to learn how to draw the marvel way then you know what DVD to get. To make things even more interesting the video is accompanied by the cheesy music from the old Spider-Man cartoons. You couldn't ask for a more entertaining host and it's a nice introduction to some of the techniques (which are somewhat dated) that make up the comic book industry.
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