The Guild decided to change horses just before its sixth (and ultimately final) season by removing themselves from Microsoft's Xbox Marketplace and onto the YouTube channel of its creator, Felicia Day (Dr. Horrible's Sing-Along Blog). This seemed to not hinder the overall enjoyment of the show, in fact one could make the case that returning to this non-corporate entity was a return to humble roots and made for nice symmetry for the show.
Season Six found Codex (Day) landing a job at the studio which produces the game that her friends/Guild members play and devote attention to. This annoys Zaboo (Sandeep Parikh), who has been pining for Codex for a while, until he realizes he could possibly get benefits from it such as hidden worlds and improved character development. Meanwhile, Bladezz (Vincent Caso) and Clara (Robin Thorsen) have struck up a friendship which is particularly entertaining for Clara's husband. Vork (Jeff Lewis) also finds out that the game studio is a good place to right some wrongs, and learns a bombshell about his girlfriend Madeleine (Buck Rogers in the 25th Century). Tinkerballa (Amy Okuda) is enjoying life as the youngest and most attractive of the Guild, but strikes up a relationship with one of the gamers in the studio.
But while Codex thinks working at the studio is the proverbial dream job, she soon learns it is hectic and at times schizophrenic, in part because of the behavior of her boss, the studio head named Floyd (Ted Michaels). He treats the other employees just as erratically so at least there is that. And when Vork decides that Floyd is not heeding to one of his requests, he stages an Occupy-esque protest outside the studio in order to get what he wants, which is better rights for gamers, the lifeblood of the studio. Through it all, the members of the Guild continue to depend on and help out one another in their various adventures.
In seeing Season Five and its cavalcade of stars, Season Six tamps things down a bit save for Grey's returning role (which remains just as charming), focusing on the group dynamic once again. And it really comes through in the bonus features where the cast talk about how much time they spend with one another this year. And they are so familiar with the characters they play that the dynamic is easy to spot for new people: they seem to share an Aspergerian sense of relating to folks that are different to them or their type, but when you get past this veneer, they are intensely loyal to one another and this shows.
Yet, something tells me the way that The Guild left the show at the end of Season Six leads me to think that more will come at some point down the road. Not because there are loose ends to tie up, just that the ending hardly felt like…an ending. You can turn off the computer, but in The Guild, you just can't walk away.The Disc:
The twelve episode, Season Six run of The Guild comes to DVD in 1.78:1 anamorphic widescreen, with no real complaints to speak of. The production values for the show are modest to say the least, so they try to stretch as much champagne out of their beer budget. The animated backgrounds when the characters are ‘in the game' look solid with even an appropriate level of cheesiness. There was little to bemoan while watching this.The Sound:
Also in line with previous seasons, two-channel Dolby stereo is the norm. The disc sounds good, with all of the action up front and consistent through most of the production. The show is not terribly dynamic from a sound perspective, but listening to it on DVD is fine, as it is devoid of chirps, hisses or other sonic distractions.Extras:
There have always been some extras to go with this modest little series and this one is no exception. There is a commentary with the cast, but it is a lot of joking around and narrating what is occurring onscreen. Some production recollection occurs through the season episodes along with the stray, off-topic thought, such as Day advocating for a movie about Gambit over "Another Wolverine movie." It is a lighthearted track lacking information for the most part. A production diary covering the season follows (45:50) that, like the commentary is fairly innocuous but a little overly fluffy. Some of the cast and crew talk about the day ahead of them and the roles of some of the crew (and the general nature of the set) are shared with the viewer. There is a behind the scenes piece (37:02) that covers each episode, almost ‘webisodic' in nature. Of the extras this may be the most production-focused as it covers the ways the crew ‘created' a game studio, how they worked with staff in that vein and other aspects. Even "The Guild of Extras," the group of background artists devoted to the show is given some attention here also. It is a nice look. "I'm the One That's Cool" (4:05) is a music video with Day as a singer, and a gag reel (5:51) shows general goofiness. A PDF file of the script closes things out.Final Thoughts:
If Season Six of The Guild was meant to be a sending off, the show does not give you that impression, rather it keeps plugging away at normal adventures. Technically the disc is decent but surprisingly loaded on the bonus material side of things. The show is hard to jump into for folks new to the show, but there is a complete set to devour should you feel persuaded to.