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Ergo Proxy, Vol. 4: Wrong Way Home

Geneon // Unrated // May 29, 2007
List Price: $29.98 [Buy now and save at Amazon]

Review by Don Houston | posted July 31, 2007 | E-mail the Author
Background: Those of you that have ever gone traveling to figure out what you want from life or where you want to go can sympathize with like minded people. Reading the stories of Jack Kerouac on the road or those of other famous authors that traveled extensively brings to mind the kind of ideas that pop through your head when you know you have to leave but don't know where you're really leaving for. This sort of restlessness is a common denominator in many of us at some point in our lives, indicative of our need to change and evolve as much as leave a circumstance we find unappealing. Such was the mindset of our weary travelers in Ergo Proxy: Wrong Way Home, the latest volume in the Ergo Proxy story. As the fourth such volume, the inevitable build up to the coming conclusion begins in earnest with the trio of travelers making their way to Vincent's hometown of Mosk, searching for answers they have no idea whether they exist or not, making things all the more frustrating for the couple that until recently led sheltered lives in the domed city of Romdo.

Series: Ergo Proxy is set in a utopian society of haves and have nots. The two main components of society are humans and androids, with some class distinctions among the humans according to citizenship. The goal of all people is to achieve citizenship which bestows a level of privilege and rights that are not universal. The androids, on the other hand, are provided to citizens to make life easier, the result of a capitalist society bent on consumption clearly promoted in all forms of promotion (from sidewalk billboards to advertisements stating how patriotic it is to use resources and a number of other subtler forms of communicating the idea presented as well). The show begins with this domed city of Romdo establishing a number of factors that differentiate it from our own world, though as much by what is displayed as by what is not shown openly. A shadowy form of centralized governance in the form of a small cabal of faceless bodies is in charge. This group is all knowing and all powerful, discussing aspects of what needs to be done as well as how to accomplish their goals. They typically use the android population to keep an eye out on people and take care of the mundane aspects of modern day life, the beings being largely autonomous and called auto-revs. Anyone of importance or in a position of authority has at least one of these devices assisting them, the general population unaware that they report anything of importance to the authorities (much like the TV sets of 1984).

One particularly well placed gal in the city is detective Re'l Mayer, the granddaughter of the most powerful city leader and a keenly witted gal rising up the ranks of the Civilian Intelligence Bureau. Her partner is Iggy, a slightly effeminate auto-rev that protects her from harm and allows her substantial leeway in her self initiative oriented investigations that land her in trouble from time to time. She is well aware of her status and uses it as needed to push others into giving her latitude to solve crimes, her Goth styled appearance striking compared to the bland manner in which most people present themselves. A full citizen, she can have someone detained on minimal evidence to further her goals in cases, the gal often displaying a level of contempt to anyone she considers to be a lesser endowed being, regardless of their economic or political status. The cyberpunk style of the first volume permeates the entire story, which tentatively begins with a failed experiment that lets a monster go free to kill mindlessly.

The freeing of the creature is thought to be the result of a random power loss experienced by the city but some are not so sure of this fact. In the ensuing rampage in public areas, the creature, called a Proxy, racks up an impressive death toll before disappearing, soon hunting down an immigrant of lowly status by the name of Vincent Law. Vincent is deathly afraid of the creature and security footage shows him running away from it in a public mall, eventually landing him in the sights of Re'l. For her part, it is clear that Vincent is simply a cog in the wheel and of little consequence, although he falls heavily for the young beauty during their encounter, sparking a later attack on her by a deadly creature that she thinks is the same one responsible for the many deaths the day before. As she investigates though, all the evidence is covered up and she is given orders to drop the matter, something she cannot do as her sense of moral duty goes beyond mindless compliance that others embrace as a means to stay under the radar of those in power. Everyone, including Iggy, try to convince her that the attack was simply her mind playing tricks on her, Vincent earning a spot on the most wanted list because of his unknown connection to the Proxy. The chief of the intelligence bureau, Raul Creed, is charged with finding the Proxy at all costs and his personal motivations remain unclear except that he will do anything to achieve his goals; even sacrifice Re'l if need be since no one is above being expendable in his eyes (a view shared by the council).

Countering Raul's zealous attitude is Daedalus Yumeno, Re'l's personal physician and the leading researcher on the Proxy project. He has insider knowledge of the entire city and how things work but even more than that appears to have been raised specifically to serve Re'l and head up the Civilian Public Welfare Bureau which does a lot more than is stated by the looks of the initial volume. As the series progresses, the connections between the major players shows a lot more than coincidence as Vincent crosses paths with auto-rev Pino; a key player in later episodes that starts off as a child replacement for a wealthy couple (who seek to replace her though Vincent initially thwarts this attempt as part of his official duties). In relatively little time, the heroine on the run dynamic begins, Re'l chasing down Vincent as a means of redemption but also to help solve a crime no one is willing to admit ever happened, much to her chagrin. Thus ended Volume 1 of the show with Vincent inspiring the headstrong Re'l to chase him outside the safety of the domed city to a place where she had been raised to believe was a desolate wasteland where nothing could survive thanks to the events of a long, long time ago. Then in Volume 2, Re'l and Vincent were seem out of the city in the potentially deadly environment of the outside world and Volume 3 where Vincent goes on a side trip to discover more about himself while the city crumbles at the hands of those in charge; all making the series a more complex offering than is standard for an anime release.

The episodes this time were 13) Wrong Way Home, 14) Ophelia, 15) Who Wants to be in Jeopardy?, and 16) Busy Doing Nothing. The initial episodes deal mostly with betrayal by those that were otherwise beyond approach, sparking off an internal warning about the nature of the problems facing the city. The team is then attacked by one another yet the patterns of behavior suggest that something is amiss more than a true change in personality, leading Vincent and Re'l to figure out that they are taking part in something outside of their relationship going on. The series really took a turn for the bizarre when Vincent ended up on what amounted to a game show where answering questions correctly would yield benefits while getting them wrong could prove fatal; the up side to this one being that a lot of background information about what happened to Earth and the Proxy matter were covered in depth. The volume ended with the trio being stranded when the lack of wind to power their ship keeps them stationary for an extended period of time. As the supplies dwindle, changes in Re'l and Pino serve to show that they are both becoming exactly the types that would endanger the city's stability; making the quest they are on all the more important as they all pray for a way out of their desolate (and desperate) location.

The volume was not my favorite as I have never liked the game show approach to exposition (I've seen it numerous times in the past and never done to my liking) but it did manage to set the stage for the arrival in Mosk where the trio hopes to get the answers they have sought. Like many of the better anime series in recent years, the conclusion I have drawn is that the whole is greater than the sum of its individual parts though and as a building block to the inevitable conclusion (only two more volumes to go); I look forward to what comes next. Still, an audio commentary on the episodes or some other means of detailing exactly what went on at times might have proved helpful too as some of the mysticism angles were really obscure to the point of inaccessibility if you are just joining the show. I'm rating this as Recommended to any who have seen the previous three volumes but watch them in order or you're going to be lost as to much of the subtext going on.

Picture: Ergo Proxy was presented in the same 1.77:1 ratio anamorphic widescreen color as shot by director Shuko Murase for airing on Japanese television last year. The show is definitely one of the darker themed anime releases of the last few years and the use of shades, textures, and darkness in the video aspects of the episodes all contributed to an almost claustrophobic feel. Due to the way some of the scenes were shot on purpose, there was some shimmer and visual issues at times but they were few and far between, with the pacing of the elements keeping me occupied too much to dwell on them. This is one of the latest examples of a show that could greatly benefit from one of the higher definition formats (HD or BR) for the increase in resolution though the drab nature of the episodes seemed to be by design rather than default. In this sense, the look of the show enhanced the thematic elements on a level that is rare in anime, making it a definite consideration for top lists of titles to pick up in my opinion.

Sound: The audio was presented with three choices; the original Japanese 5.1 Dolby Digital Surround track, a corresponding English language dub, or a newly commissioned and enhanced 5.1 DTS English language dub, all with optional English language subtitles (all vocals and signs or just signs). Okay, like the way the visual elements were utilized to enhance the story elements, the audio was a similar case of providing some serious quality to the show. The bitrate of 448 Kbps was enough to make me smile but each track had something to offer me. The dub's DTS track had more depth, separation, and dynamic range than either of the others but all of them shared a level of high end quality that few releases in the genre have offered up (ever!). The fact that the dub voice acting was as good as the Japanese cast provided me some belief in the increasing care such tracks have been given by importing companies like Geneon. While some of the supporting cast wasn't quite as well handled, the leads in both versions struck me as worth listening to for their own merits, each providing a slightly different experience thanks to the way their stories were tailored a bit. The subtitles were easy to read, lasted onscreen long enough in most cases, and looked to have a different translation too which is a plus in my book. The moody music and sound effects also served the story well, so I have precious few complaints this time about the audio.

Extras: While the opening volume of the series had a special limited edition with reportedly solid extras, the rest of the series was limited to some trailers and a paper insert listing the tracks. Sucky extras on an anime DVD is nothing new but with a mere four episodes per volume in the series, I was left rolling my eyes at how a quality company like Geneon could drop the ball so readily on a series as great as this one started out.

Final Thoughts: Ergo Proxy showed the series getting deeper into the metaphysical arena and that kind of thing is a decidedly mixed blessing for many of us anime lovers. If done right, we could gleam universal truths that apply to all of us, bridging cultural gaps and otherwise helping us figure out aspects of our lives we've found wanting but if done poorly, the risk of obscurity is all too common as shows from the past have jumped the shark with this idea many a time. I enjoyed it as part of the greater whole but wished the original cyberpunk theme had been carried forth more than this transitional set of episodes was capable of. What was a straightforward detective in the future scenario (ala Blade Runner) has completely transformed into something else that I'm not quite sure works as well so while I will reserve final judgment on Ergo Proxy: Wrong Way Home, I certainly would have liked it to be more grounded than it was becoming.

If you enjoy anime, take a look at some of the recommendations by DVD Talk's twisted cast of reviewers in their Best Of Anime 2003, Best Of Anime 2004, Best of Anime 2005, and Best of Anime 2006 articles or their regular column Anime Talk.

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