The Series:
Super Robot Wars continues with volume six, and the action is
just as fast and intense and the previous few volumes. With
the Hagwane through the defenses in Earth orbit, the super-ship starts
for its real objective: The Divine Crusaders' headquarters on the
heavily fortified Aidoneus Island. It won't be an easy battle by
any measure. Even though the plot is paper thin and the collection
of supporting characters grows with every volume this is still a fun action-packed
mecha show.
Series background:
In the future the earth is a very different place. After being
hit by two giant meteors and going through a series of wars, the Earth
Federation Government united all the peoples of Earth under one flag and
restored the peace.
Then the third meteor struck, but this one was different. Inside
was a cache of alien technology and proof that invaders were coming to
take over. The technology that was discovered was harnessed by the
EOTI (Extra Over Technology Institute) Organization and used to create
mecha, called Personal Troopers, in order to defend Earth.
Ryusei Date is a teenager who is crazy about Personal Troopers and is
very good at the popular game Burning PT where opponents fight mecha in
a virtual reality world. Little does he suspect but Burning PT is
actually a training ground to find likely Trooper pilots. When aliens
attack just after a PT tournament, the government sends out an unmanned
Trooper that Date climbs in and uses to defend his girlfriend. Of
course playing in virtual reality and real life are two different things,
but with his life on the line, Date doesn't have a lot of time to adjust
to the differences.
Quickly pushed through training, Date is made part of a team that includes
the experienced pilot Raidiese Branstein and team leader Aya Kobayashi,
who is insecure in her ability to lead the small fighting group.
Though they fail in their first full-scale training exercise, the group
is put on active duty since the situation on Earth is getting pretty bad.
The EOTI Organization has decided that the Earth Government's peace
talks with the aliens are actually the powers that be selling out Earth
for the sake of their own skins. The EOTI has renamed themselves
the Divine Crusaders (DC) and with their new, very advanced flying PT are
determined to take over control of Earth. The Earth Space Stations
and Moon colonies quickly align with the DC, which leaves the Earth Federation
Army fighting a war on several fronts. Out gunned and out numbered,
they really only have one chance left: the Noah-class space ship
Hagwane. Armed to the teeth and able to function in the air, water,
or in space, the Hagwane is loaded with the latest PT craft, including
a few experimental models that can fly.
This volume:
The big battle in space over, the Hagwane heads towards its real objective:
DC headquarters located on Aidoneus Island. Of course that
won't be an easy target. Heavily defended and fortified it would
be folly to attack it with only one ship; but the Hagwane has a secret
weapon, the Trontium Buster Cannon.
Getting within the cannon's range is difficult, though, as the DC is
able to fill the sky with their PTs. The Hagwane launches their manned
combat suits and the result is an epic battle.
Getting through the defenses of Aidoneus Island isn't the only task
however. When Date and his companions finally land on the island
they discover another test: The Commander-in-chief of the DC, Bain
Zoldark and his enormous mecha the Valsion! Before the battle starts,
Bain explains just why he started the DC: he discovered that the
rulers of Earth were planning on selling out to the aliens. In exchange
for their lives and riches, the Federation Government was planning on turning
Earth over to the extraterrestrial invaders! The Federation fighters
aren't sure whether to believe this or not: could Bain be making
this up to throw them off their game? After all, this is the decisive
battle of this war; the outcome will determine who will rule Earth space,
for the present at least.
The final episode on this disc is a bit of a filler show. After
the hectic battles of the past few weeks, the Hagwane heads to Africa where
some DC resistance is still fighting. ON the way there, they encounter
the princess of a small country who has an unusual power.
As far as mecha shows go, this one is a winner. It's exciting
and filled with cool battles and the powered suit designs are very good.
It does have some problems; the cast is too large and it's easy to get
characters confused, they have a tendency to pull new weapons and strategies
out of thin air, and there isn't much of a plot. This is easy to
overlook however. It's mecha show and not meant to be deep and meaningful.
The battles continue to be fun and exciting. With all of the PTs
being computer created, they can spin and zip past the camera with greater
speed than conventional animation could realistically create. The
mecha really move at a fast rate in the fights, flashing past the camera
in the blink of an eye, and that makes the show a lot of fun.
The DVD:
Audio:
Once again Bandai Visual has released a disc without an English dub.
For the amount they are asking, you wouldn't think it would be too much
to provide an English soundtrack for those who prefer watching dubbed anime.
As it is the original Japanese audio is only in stereo but it sounds pretty
good. The track had a fairly wide dynamic range and the impacts when
two mecha were fighting had a fair amount of bass. Of course a multi-channel
mix with a dedicated subwoofer track would make the fights more exciting,
but you take what you can get. Overall this is a nice sounding disc.
Video:
The video quality of the 1.78:1 anamorphic image was very good, much
better than the OVA that was released earlier. The image was pretty
sharp with lines being tight and well defined. The colors were bright
and solid and the blacks were deep. With only two episodes on the
disc compression artifacts weren't a problem.
Extras:
Zip. Nada. Ziltch. Nothing. Just an 8-page insert.
For the amount that they're charging for this disc, I was expecting something
more.
Final Thoughts:
People who are looking for a dynamic show need look no further.
This anime has some great fights which are animated with some very good
CGI. While I'm still enjoying the show, the cast of characters is
becoming a bit large and unwieldy and the plot, which seemed to be fairly
detailed in previous volume, is only being used as an excuse to show more
fights. Not that there's anything wrong with that. It's only
too bad that these discs are so expensive. There's a lot fans who
will reasonably pass this series up because of that. Recommended.