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Mars Daybreak V3

Bandai // Unrated // January 3, 2006
List Price: $29.98 [Buy now and save at Amazon]

Review by Don Houston | posted April 25, 2006 | E-mail the Author
Movie: Pirates are one of the most appealing subjects of literature because they can be the most intriguing of villains, have access to great treasure, and live life according to their own rules rather than the conventions of society. It doesn't matter if the lead of a movie is Jesse Jane, Jonny Depp, or Blackbeard himself, the market exists to tell such stories and anime, as an entertainment medium, is perfectly suited to such stories as evidenced by Mars Daybreak 1 and Mars Daybreak 2. Well, the third volume is now out so today's review will be of Mars Daybreak 3; the continuation of the pirate adventures of Gram Rivers and the crew of the Aurora. This futuristic tale is set on Mars in the future, with the premise being that orphaned Gram is heir to a great treasure, even if the collective forces opposing him come from all ends of the spectrum.

"Mars is now almost entirely covered in water. Humanity exists in large city-ships that float through the open seas. But life is hard for those who live on Mars - the economy is in bad shape, work is scarce, and food is expensive and highly prized. Gram and his friends try to do the best they can, but the work keeps drying up.
Some have taken to a life of piracy to combat the corruption in the government; one such group is the pirates of the feared Ship of Aurora. And the Earth government, which rules Mars, has dispatched a new team of military pilots to combat them. In their specialized mecha called Round Bucklers, they must make the seas of Mars safe for humanity.
Caught in the wrong place at the wrong time, Gram finds himself on the run with the most notorious pirates on Mars. But here's the thing- he's starting to like them!

Rather than flesh out the scenario early on, the series seems to be willing to let the audience fill in many of the blanks as to how Mars became a water world and colonized by mankind. Whatever the case, the primary factions shown in the first five episodes were the local Mars government, the ruling Earthers, and the pirates like those on the Aurora (who are tied to a rebel leader of sorts but this relationship isn't completely explained by the end of the DVD). The lead protagonist is Gram, a man in his early twenties who scrapes by on whatever work he can get. His problem is that he gets pissed off easily and those around him aren't as willing to forgive his sins when there are dozens who'll replace him at the drop of a hat. He acts as guardian to a couple of kids and after turning down a creepy guy wanting to break into Gram's last place of employment, finds his charge more than willing to take the job. Needless to say, this leads Gram into a life of crime with circumstances putting him at the helm of a powerful mechanized robot (Round Buckler) and working for the most notorious pirates on Mars in their submarine. As time progresses, he finds out the government propaganda about the pirates to be as accurate as it was about the bright future of Mars so he joins them in their quest to plunder for the masses.

On the other side of the coin is the governmental forces that seek to prevent the pirates from stealing everything not nailed down. One of the troops is a life long friend of Gram and upon seeing him listed as one of the criminals in a warehouse burglary, she takes it personally and tries to apprehend him now that she's assigned to Mars. On the face of it, he's just another thug in her eyes since the supplies the pirates have stolen are desperately needed on the watery world of Mars (water is often considered a virtual universal solvent and the main supply stolen was tons of desiccant needed to prevent the moisture from eating away at the infrastructure of the floating city it was stolen from). Neither side is pure and noble, making their actions all the more interesting as the characters live their lives, fight their battles, and engage in a series of battles for what they believe in."

The quest for the Stone of the Gods now begins in earnest as Gram's pendant has been untied with the Box of Guidance, revealing the location of the treasure on Mars. The trick will be for the crew to figure out the geographic location of the spot, especially given their lack of comprehensive data on the spot. In the four episodes of the third volume, there were two basic stories as well as a continuation of the minor threads of the previous two volumes. Vess continues to doggedly pursue Gram and the Aurora; making it her mission to bring them in and/or destroy them. It's clear that she still has feelings for Gram, and he doesn't take her as a threat given their past together, but as the series progresses, her irrational attitude makes her an increasing threat to the mission of the Aurora. The side episode about the ghost ship (explained away as mold and goofy echoes) was also interesting as the crew continued to let their superstitions lead them around. Another side story about a wealthy lady looking for a pirate of her own struck me as a filler episode and the main thrust of this set of episodes was a continuation of the Kubernes and Earth Fleet trying to capture the Aurora. For me, this set of episodes was somewhat more generic then the previous outings, giving it substantially less replay value and coming off like a sophomore slump volume more than anything else. As such, I'm rating it as a Rent It, though the younger crowd may be less discerning about the events and like it more than I did.

Picture: Mars Daybreak 3 was presented in the original 1.33:1 ratio full frame color it was shot in by director Kunihiro Mori for release on Japanese broadcast television. The colors were properly muted for the undersea action, the depressed areas properly dirty as if to convey the underlying economic times, and the elite offices of the provisional government and other factions looked pristine (trying to subtlety push the notion that the upper levels of society have it much better than the rest of us). The animation was the current combination of traditional anime and CGI with decent, if unremarkable, results. The character and setting designs were nicely handled; looking a bit different than the usual offerings you'll see in shows by other companies (this was another collaboration between Emotion and Bones as distributed domestically by Bandai). There were no compression artifacts and I don't think anime fans will be unhappy with the majority of the visuals here.

Sound: The audio was presented with the usual choice of the original 2.0 Dolby Digital Japanese stereo track or the newly made 2.0 Dolby Digital stereo English dub. I liked the vocals of the dub better this time even if a couple of background characters didn't seem to fit all that well. In terms of the sound effects and music, both seemed about equal to me with limited separation between the tracks and a dynamic range less pleasing than some of the other modern releases I've listened to lately. In all though, it was well enough handled that no one should complain too loudly (as some extremists tend to do).

Extras: The only extras on the DVD were a set of trailers.

Final Thoughts: Mars Daybreak 3 had little of the character growth shown in the previous two volumes and while the situations were cute, I didn't see much worth checking out twice. Essentially, the crew was in possession of the means to find the treasure but still had yet to figure out the best means to exploit them for the pirate booty they all sought. If you've really liked the show to this point, by all means continue watching it but it surely wasn't as good as the first ten episodes (and the lowering of the quantity of episodes to four per DVD was a drag since no extras were included to make up for it). This modern day tale of pirates on the oceans of Mars wasn't bad but it was weaker than the earlier material, so check it out but don't expect much.

If you enjoy anime, take a look at some of the recommendations by DVD Talk's twisted cast of reviewers in their Best Of Anime 2003, Best Of Anime 2004, and Best of Anime 2005 articles or their regular column Anime Talk.

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